Hero6
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 Post subject: Initially
PostPosted: Sat, 22 Feb 2014 07:39 
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Glory Hound
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Joined: Mon, 27 Jan 2014 21:45
Posts: 65
Robert could you do some things?

1. Put the compressed files in the "Files" section of sorceforge instead.
2. Remove duplicate files in the source code, especially Game.agf(1).bak
3. Add the following file to the source code https://sourceforge.net/p/hero6test/cod ... .gitignore
4. Push the source code to source forge.

I've been researching how to use git manually, and it's surprisingly simple considering how much hassle in-built git in tools like Eclipse have given me.

I'm getting a pretty good idea on how it could work for us, and I'll make a post later on, when I have some details mapped out.


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 Post subject: Re: Initially
PostPosted: Sat, 22 Feb 2014 11:03 
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Site Admin
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Joined: Wed, 18 Dec 2013 09:56
Posts: 101
So I moved the compressed files to "Files" and uncompressed the source files in "AGS Files" via git. Since the backup files and compressed folders/files are created by AGS automatically, I added those to the .gitignore you posted (along with the ever annoying "desktop.ini").

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Robert

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"What good is knowledge and wisdom if you can't use it?" - Erasmus


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 Post subject: Re: Initially
PostPosted: Sat, 22 Feb 2014 11:04 
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Site Admin
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Joined: Wed, 18 Dec 2013 09:56
Posts: 101
Spoke too soon, repo is still pushing the uncompressed version...

EDIT: We're good!

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"What good is knowledge and wisdom if you can't use it?" - Erasmus


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 Post subject: Re: Initially
PostPosted: Sat, 22 Feb 2014 11:19 
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Glory Hound
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Joined: Mon, 27 Jan 2014 21:45
Posts: 65
Yep, look good, I'm trying to boil down some guidelines and ideas on written form, for how we should use git, stay posted.


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